Commit eb919d6a by BellCodeEditor

save project

parent 4fb4da80
Showing with 18 additions and 3 deletions
import pygame
import pygame
from pygame import locals
import random
......@@ -32,6 +32,8 @@ y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
time = 0
Block_list =pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -73,14 +75,26 @@ while True:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time >=60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
Block_list.add(odstacle)
time = 0
for porp in Block_list:
porp.rect.x-= 8
screen.blit(prop.image, (porp.rect.x,porp.rect.y))
if porp.rect.x<= 0-prop.rect.width:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
#screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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