Commit e215fc89 by BellCodeEditor

save project

parent c6fdc21c
Showing with 15 additions and 13 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pyame.int()
class Block(pygame.sprite.sprite):
def_int_(self,image1,imge2,imge3):
super()._init_()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rest.y = 500 - self.rest.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -71,7 +62,7 @@ while True: ...@@ -71,7 +62,7 @@ while True:
road_x -= 8 road_x -= 8
if road_x <= -1000: if road_x <= -1000:
road_x = 0 # 远处背景 road_x = 0 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
...@@ -82,6 +73,17 @@ while True: ...@@ -82,6 +73,17 @@ while True:
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rest.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rest.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.ki11() # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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