Commit e1617095 by BellCodeEditor

save project

parent 3b2a8045
Showing with 16 additions and 603 deletions
......@@ -2,7 +2,7 @@ import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
class Block(pygame.sprite.sprite):
def __init__(self, image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
......@@ -28,13 +28,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
time=0
# obstacle = random.choice([bush, stone, cacti])
# obstacle = Block(bush, stone, cacti)
block_list=pygame.sprite.Group()
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
background_x=0
road_x=0
while True:
......@@ -78,599 +75,14 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
# if rect.x <= 0-rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(,,)
block_list.add()
for sprite in block_list:
sprite.rect_x-=8
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
# if obstacle.rect_x <= 0-obstacle.rect.width:
# obstacle=Block(bush, stone, cacti)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
# # 刷新画面
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
FPS.tick(60)
\ No newline at end of file
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