Commit dd47499f by BellCodeEditor

save project

parent 5680af2f
Showing with 6 additions and 7 deletions
...@@ -36,6 +36,7 @@ rect.x = 1000 ...@@ -36,6 +36,7 @@ rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rx=0 rx=0
bx=0 bx=0
blode=Block(stone,cacti,bush)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -79,14 +80,11 @@ while True: ...@@ -79,14 +80,11 @@ while True:
screen.blit(road, (rx, 500)) # 路 screen.blit(road, (rx, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if blode.rect.x <= 0-blode.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) blode=Block(stone,cacti,bush)
rect = obstacle.get_rect() blode.rect.x -= 8
rect.x = 1000 screen.blit(blode.image, (blode.rect.x, blode.rect.y))
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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