Commit db5cca47 by BellCodeEditor

save project

parent 2e0d692a
Showing with 10 additions and 11 deletions
...@@ -3,9 +3,9 @@ from pygame import locals ...@@ -3,9 +3,9 @@ from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super()__init__ super().__init__
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
...@@ -32,10 +32,8 @@ t = 30 ...@@ -32,10 +32,8 @@ t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
obstacle = random.choice([bush, stone, cacti]) obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -71,7 +69,7 @@ while True: ...@@ -71,7 +69,7 @@ while True:
road_x-=8#路的运动 road_x-=8#路的运动
if road_x<=-1000: if road_x<=-1000:
road-=0 road_x=0
bg_x-=5 bg_x-=5
if bg_x<=-1000: if bg_x<=-1000:
...@@ -81,12 +79,12 @@ while True: ...@@ -81,12 +79,12 @@ while True:
screen.blit(road,(road_x,500)) # 路 screen.blit(road,(road_x,500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block([bush,stone,cacti]) obstacle = Block(bush,stone,cacti)
rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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