Commit dae56fb1 by BellCodeEditor

save project

parent 93af1a84
Showing with 0 additions and 10 deletions
......@@ -32,8 +32,6 @@ y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
gamestate = True
block_list =pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -76,14 +74,6 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
aa = Block(bush,catti,stone)
bloct_list.add(obstacle)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment