Commit d4beecc5 by BellCodeEditor

save project

parent cb3d8879
Showing with 6 additions and 11 deletions
...@@ -32,10 +32,8 @@ jumpState = "runing" ...@@ -32,10 +32,8 @@ jumpState = "runing"
t = 30 t = 30
bg_x=0 bg_x=0
road_x=0 road_x=0
obstacle=random.choice([bush,stone,cacti]) obstacle=Block(bush,cacti,stone)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -78,13 +76,10 @@ while True: ...@@ -78,13 +76,10 @@ while True:
screen.blit(road,(road_x,500)) # 路 screen.blit(road,(road_x,500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x<=0-rect.width: if obstacle.rect.x<=0-obstacle.rect.width:
obstacle=random.choice([bush,stone,cacti]) obstacle=Block(bush,stone,cacti)
rect=obstacle.get_rect() obstacle.rect.x-=8
rect.x=1000 screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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