Commit d04b5462 by BellCodeEditor

save project

parent 73a587eb
Showing with 7 additions and 38 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
...@@ -11,13 +10,6 @@ class Block(pygame.sprite.Sprite): ...@@ -11,13 +10,6 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -40,11 +32,7 @@ index = 0 ...@@ -40,11 +32,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0 aa=Block(bush,cacti,stone)
bg_x=0
time=0
gst=True
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -55,32 +43,27 @@ while True: ...@@ -55,32 +43,27 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wuk = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gst==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wuk.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wuk.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
...@@ -90,26 +73,13 @@ while True: ...@@ -90,26 +73,13 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wuk.image, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
time=0
nu=random.randint(0,50)
if nu>20:
ob=Block(bush,cacti,stone)
block_list.add(ob)
for prop in block_list: for prop in block_list:
prop.rect.x -= 8 prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y)) screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<0-prop.rect.width: if prop.rect.x<0-prop.rect.width:
prop.kill() prop.kill()
if pygame.sprite.collide_rect(wuk,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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