Commit cf10580c by BellCodeEditor

auto save

parent f310f0ce
Showing with 18 additions and 11 deletions
......@@ -26,10 +26,17 @@ jumpState = "runing"
t = 30
road_X = 0
bg_X = 0
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
obstacle = Block(bush, stone, cacti)
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -71,14 +78,14 @@ while True:
screen.blit(road, (road_X, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle = Block(bush,stone,cacti)
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle. rect.y))
......
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