Commit c9c25386 by BellCodeEditor

save project

parent 2e6cdea8
Showing with 7 additions and 14 deletions
...@@ -29,12 +29,8 @@ index = 0 ...@@ -29,12 +29,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle =Block(bush, stone, cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0
background_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -77,14 +73,10 @@ while True: ...@@ -77,14 +73,10 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x<=0-obstacle.rect.width:
# 创建障碍物对象 obstacle =Block(bush, stone, cacti)
obstacle = random.choice([bush,stone,cacti]) obstacle .x-=8
rect = obstacle.get_rect() screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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