Commit c9b11d98 by BellCodeEditor

save project

parent c18d7e55
Showing with 32 additions and 12 deletions
...@@ -2,14 +2,9 @@ import pygame ...@@ -2,14 +2,9 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() class
class Gge(pygame.sprite.Sprite): num=0
def __init__(self,image1,image2,image3): time=0
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
beside_x=0 beside_x=0
road_x=0 road_x=0
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -33,6 +28,8 @@ y = 400 ...@@ -33,6 +28,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Gge(bush, stone, cacti) obstacle = Gge(bush, stone, cacti)
Gge_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -77,12 +74,34 @@ while True: ...@@ -77,12 +74,34 @@ while True:
if beside_x<-1000: if beside_x<-1000:
beside_x=0 beside_x=0
time +=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = Gge(bush, stone, cacti)
Gge_list.add(obstacle)
for sprite in Gge_list:
sprite.rect-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Gge(bush, stone, cacti) obstacle = random.choice([bush,stone,cacti])
obstacle.rect.x -= 8 rect = obstacle.get_rect()
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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