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Commit
c9b11d98
authored
Jan 16, 2022
by
BellCodeEditor
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parent
c18d7e55
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1 changed file
with
32 additions
and
12 deletions
my_game.py
my_game.py
View file @
c9b11d98
...
...
@@ -2,14 +2,9 @@ import pygame
from
pygame
import
locals
import
random
pygame
.
init
()
class
Gge
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
num
=
0
time
=
0
beside_x
=
0
road_x
=
0
pygame
.
init
()
# 初始化
...
...
@@ -33,6 +28,8 @@ y = 400
jumpState
=
"runing"
t
=
30
obstacle
=
Gge
(
bush
,
stone
,
cacti
)
Gge_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -77,12 +74,34 @@ while True:
if
beside_x
<-
1000
:
beside_x
=
0
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Gge
(
bush
,
stone
,
cacti
)
Gge_list
.
add
(
obstacle
)
for
sprite
in
Gge_list
:
sprite
.
rect
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Gge
(
bush
,
stone
,
cacti
)
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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