Commit c50b595d by BellCodeEditor

save project

parent 7472be62
Showing with 15 additions and 2 deletions
...@@ -30,7 +30,7 @@ index = 0 ...@@ -30,7 +30,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle=Block(stone,cacti,bush) block_list=pygame.sprite.Group()
time=0 time=0
road_x=0 road_x=0
bg_x=0 bg_x=0
...@@ -76,11 +76,23 @@ while True: ...@@ -76,11 +76,23 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 #if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
# obstacle=Block(stone,cacti,bush)
#obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
time+=1
if time>=60:
time=0
jian=random.randint(0,5)
if jian>=2:
obstacle=Block(stone,cacti,bush) obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
for obstacle in block_list:
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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