Commit c1626c2d by BellCodeEditor

save project

parent b3cafeaf
Showing with 22 additions and 9 deletions
...@@ -38,9 +38,10 @@ background_x=0 ...@@ -38,9 +38,10 @@ background_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 time = 0
obstacle=Block(bush,cacti,stone) t=30
# obstacle=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -81,14 +82,25 @@ while True: ...@@ -81,14 +82,25 @@ while True:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 s=random.randint(0,100)
obstacle=Block(bush,cacti,stone) if s>40:
obstacle.rect.x -= 8 obstacle=Block(bush,stone,cacti)
block_list.add(obstacle)
time=0
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle=Block(bush,cacti,stone)
# obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) # screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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