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Commit
bebfe90f
authored
Jul 10, 2022
by
BellCodeEditor
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parent
a9a8ab29
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1 changed file
with
8 additions
and
17 deletions
my_game.py
my_game.py
View file @
bebfe90f
...
...
@@ -2,6 +2,7 @@ import pygame
from
pygame
import
locals
import
random
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
...
...
@@ -9,12 +10,10 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
# 创建一个窗口
pygame
.
init
()
# 初始化# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
...
...
@@ -32,7 +31,6 @@ y = 400
jumpState
=
"runing"
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -55,15 +53,12 @@ while True:
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
index
=
0
# 将背景图画上去
shan_x
-=
2
if
shan_x
<-
1000
:
shan_x
=
0
...
...
@@ -73,14 +68,9 @@ while True:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
# 刷新画面
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
50
)
\ No newline at end of file
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