Commit bebfe90f by BellCodeEditor

save project

parent a9a8ab29
Showing with 8 additions and 17 deletions
......@@ -2,6 +2,7 @@ import pygame
from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -9,12 +10,10 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
pygame.init() # 初始化# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
pygame.display.set_caption("悟空酷跑")# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
......@@ -32,7 +31,6 @@ y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -55,15 +53,12 @@ while True:
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
t =30# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
index = 0# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
......@@ -73,14 +68,9 @@ while True:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) # 刷新画面
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
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