Commit be00606b by BellCodeEditor

save project

parent 8623a80a
Showing with 2 additions and 12 deletions
......@@ -3,14 +3,6 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprate):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pass
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -30,12 +22,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0
background_x=0
block_list =pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......
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