Commit bc9b5591 by BellCodeEditor

save project

parent d12f0c77
Showing with 31 additions and 11 deletions
......@@ -4,8 +4,8 @@ import random
pygame.init() # 初始化
class Sb(pygame.sprite.Sprite):
def_init_(self,image1,image2,image3)
super()._init_()
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
rect.x = 1000
......@@ -66,19 +66,38 @@ while True:
index += 1
if index >= 5:
index = 0
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
#if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
#rect.x -= 8
#screen.blit(obstacle, (rect.x, rect.y))
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Sb(bush,stone,cacti)
sb_list.add(obstacle)
time=0
for prop in sb_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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