Commit b843853c by BellCodeEditor

save project

parent 9aa47b18
Showing with 19 additions and 3 deletions
......@@ -3,6 +3,17 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.spite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -22,11 +33,13 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
road_x = 0
bg_x = 0
obstacle = Block([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -58,7 +71,10 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= 8
if road_x <= -1000:
road_x = 0
......
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