Commit b5ddb470 by BellCodeEditor

save project

parent 54ef0477
Showing with 15 additions and 8 deletions
...@@ -10,7 +10,7 @@ class Zilei(pygame.sprite.Sprite): ...@@ -10,7 +10,7 @@ class Zilei(pygame.sprite.Sprite):
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.width self.rect.y=500-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -32,13 +32,13 @@ index = 0 ...@@ -32,13 +32,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time=0
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
obstacle = Zilei(bush, stone, cacti)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -79,12 +79,18 @@ while True: ...@@ -79,12 +79,18 @@ while True:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if obstacle.rect.x<=0-obstacle.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 time=0
num=random.randint(1,50)
if num>20:
obstacle = Zilei(bush, stone, cacti) obstacle = Zilei(bush, stone, cacti)
obstacle.rect.x -= 8 block_list.add(obstacle)
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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