Commit b5d19809 by BellCodeEditor

save project

parent d648465b
Showing with 43 additions and 54 deletions
...@@ -4,7 +4,7 @@ import random ...@@ -4,7 +4,7 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 # 加载障碍物的图片
...@@ -14,13 +14,11 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,13 +14,11 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite):
def __init__(self, image): def __init__(self,image):
super().__init__() super().__init__()
# 加载悟空精灵图像 self.image = image
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
...@@ -40,20 +38,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,20 +38,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0
bg_x = 0 bg_x = 0
road_x = 0
time = 0 time = 0
gamestate = True gamestart=True
score=0 # obstacle = Block(bush,cacti,stone)
speed=8 block_list =pygame.sprite.Group()
scores=0
block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -64,70 +59,63 @@ while True: ...@@ -64,70 +59,63 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3 wukong =Player(hero[index])
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestart == True:
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y=y
t -= 1.5 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y=y
t += 1.5 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0))
road_x -= 8
road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0 time = 0
num = random.randint(0,50) # 遍历障碍物并展示
if num > 20: for prop in block_list:
obstacle = Block(bush,cacti,stone) prop.rect.x -= 8
block_list.add(obstacle) screen.blit(prop.image, (prop.rect.x, prop.rect.y))
for sprite in block_list: # 遍历、展示障碍物精灵 if prop.rect.x<=0-prop.rect.width:
sprite.rect.x -= speed prop.kill()
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if pygame.sprite.collide_rect(wukong,prop):
if sprite.rect.x <= 0-sprite.rect.width: gameover=pygame.image.load('gameover.png')
sprite.kill() screen.blit(gameover,(400,200))
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 gamestart = False
gameover = pygame.image.load('gameover.png') # 游戏结束 # print(len(block_list))
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
scores=score
score += sprite.score
sprite.score=0
if score > scores:
score_audio.play()
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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