Commit b3db42b9 by BellCodeEditor

save project

parent fb29b2d8
Showing with 11 additions and 13 deletions
......@@ -4,13 +4,13 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygam.sprite.Sprite):
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self,image.get_rect()
self.rect_x=1000
self.rect_y=500-self.rect.height
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -32,9 +32,9 @@ t = 30
road_x=0
background_x=0
obstacle = Block(bush, stone, cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -77,14 +77,11 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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