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Commit
a84cd1e6
authored
Apr 10, 2022
by
BellCodeEditor
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parent
d70907ae
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1 changed file
with
16 additions
and
7 deletions
my_game.py
my_game.py
View file @
a84cd1e6
...
...
@@ -25,13 +25,16 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
sprite_list
=
pygame
.
sprite
.
Group
()
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
Block
(
stone
,
cacti
,
bush
)
time
=
0
road_x
=
0
background_x
=
0
obstacle
=
Block
(
stone
,
cacti
,
bush
)
sprite_list
.
add
(
obstacle
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -71,14 +74,21 @@ while True:
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
stone
,
cacti
,
bush
)
sprite_list
.
add
(
obstacle
)
for
sprite
in
sprite_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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