Commit a7b13635 by BellCodeEditor

save project

parent 9cdb73fa
Showing with 28 additions and 18 deletions
...@@ -25,14 +25,18 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,14 +25,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x = 0
road_x = 0
time = 0
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,23 +68,28 @@ while True: ...@@ -64,23 +68,28 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -=2
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8 road_x -=8
if lu_x <-1000: if road_x <-1000:
lu_x=0 road_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if time >= 60:
aa=Block(bush,cacti,stone) time = 0
aa.rect.x -= 8 num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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