Commit a3aabc3d by BellCodeEditor

save project

parent 49c79a25
Showing with 43 additions and 50 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -9,11 +9,11 @@ class Block(pygame.sprite.Sprite): ...@@ -9,11 +9,11 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption('悟空酷跑')
# pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -25,62 +25,54 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,62 +25,54 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y=400
jumpState = "runing" jumpstate='runing'
t = 30 t=30
aa=Block(bush,cacti,stone) road_x=0
bg_x=0
obstacle=Block(bush,stone,cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpstate=='runing':
if event.key == locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState = "up" jumpstate='up'
if jumpstate=='up':
if jumpState == "up": # 起跳状态 if t>0:
if t > 0: y-=t
y -= t t-=2
t -= 2
else: else:
jumpState = "down" jumpstate='down'
if jumpState == "down": # 降落状态 if jumpstate=='down':
if t <= 30: if t<=30:
y += t y+=t
t += 2 t+=2
else: else:
jumpState = "runing" jumpstate='runing'
t =30 t=30
wukong=hero[index]
# 悟空造型 if jumpstate=='runing':
wukong = hero[index] index+=1
if jumpState == "runing": # 跑步状态下 if index>=5:
index += 1 index=0
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x-=1
if shan_x <-1000: if bg_x <=-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
lu_x -=8 road_x-=8
if lu_x <-1000: if road_x<=-1000:
lu_x=0 road_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
if obstacle.rect.x<=0-obstacle.rect.width:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 obstacle=Block(bush,stone,cacti)
# 创建障碍物对象 obstacle.rect.x-=8
aa=Block(bush,cacti,stone) screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment