Commit a2e1f76a by BellCodeEditor

save project

parent feb36f7c
Showing with 14 additions and 2 deletions
......@@ -32,7 +32,8 @@ y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
_time=0
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -73,7 +74,18 @@ while True:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
_time+=1
if _time>60:
_time=0
mum=random.randint(0,50)
if mum>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite_i in block_list:
super.rect.x-=8
screen.blit(sprite_i.image,(sprite_i.rect.x,sprite_i.rect.y))
if sprite_i.rect.x<0-sprite_i.rect.width:
sprite_i.kill()
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
......
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