Commit a2bc61b2 by BellCodeEditor

save project

parent a346b196
Showing with 5 additions and 8 deletions
...@@ -29,7 +29,7 @@ index = 0 ...@@ -29,7 +29,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = Block(stone,cacti,bush)
road_x = 0 road_x = 0
background_x = 0 background_x = 0
...@@ -73,15 +73,12 @@ while True: ...@@ -73,15 +73,12 @@ while True:
road_x -= 8 road_x -= 8
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
obstacle = Block(stone,cacti,bush)
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(stone,cacti,bush)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - obstacle.rect.height
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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