Commit 9b8a1f3a by BellCodeEditor

save project

parent c539d478
Showing with 18 additions and 7 deletions
...@@ -31,7 +31,9 @@ index = 0 ...@@ -31,7 +31,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time = 0
aa = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,13 +76,23 @@ while True: ...@@ -74,13 +76,23 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0 - aa.rect.width: # 障碍物消失 # if aa.rect.x <= 0 - aa.rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
# aa = Block(bush,cacti,stone)
# aa.rect.x -= 8
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
aa = Block(bush,cacti,stone) aa = Block(bush,cacti,stone)
aa.rect.x -= 8 block_list.add(aa)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0 - prop.rect.width:
prop.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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