Commit 93440ffb by BellCodeEditor

save project

parent 11ff2206
Showing with 55 additions and 37 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.sprite):
class Block(pygame.sprite.Sprite):
def __init__(self, image1,image2,image3): def __init__(self, image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect_x=1000 self.rect.x=1000
self.rect_y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,8 +41,11 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -32,8 +41,11 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
background_x=0 time=0
bg_x=0
road_x=0 road_x=0
gamestate=True
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -43,46 +55,53 @@ while True: ...@@ -43,46 +55,53 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong =Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去 # 将背景图画上去
background_x-=1 bg_x-=1
if background_x<=-1000: if bg_x<=-1000:
background_x=0 bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8 road_x-=8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if rect.x <= 0-rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 time=0
obstacle = random.choice([bush,stone,cacti]) num=random.randint(0,50)
rect = obstacle.get_rect() if num>20:
rect.x = 1000 obstacle=Block(bush,cacti,stone)
rect.y = 500 - rect.height block_list.add(obstacle)
rect.x -= 8 for sprite in block_list:
screen.blit(obstacle, (rect.x, rect.y)) sprite.road_x-=8
screen.blit(sprite.image,(sprite,cacti,stone))
if sprite.rect_x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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{"第1名": 0, "第2名": 0, "第3名": 0}
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