Commit 8c8dfa2d by BellCodeEditor

save project

parent 625664fc
Showing with 4 additions and 12 deletions
...@@ -30,10 +30,7 @@ jumpState = "runing" ...@@ -30,10 +30,7 @@ jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
obstacle = random.choice([bush, stone, cacti]) obstacle = Block()
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -77,15 +74,9 @@ while True: ...@@ -77,15 +74,9 @@ while True:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block([bush,stone,cacti])
rect = obstacle.get_rect() screen.blit(obstacle,image, ((obstacle.rect.x,obstacle.rect.y))
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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