Commit 88096fb2 by BellCodeEditor

save project

parent bd97f0ce
Showing with 44 additions and 26 deletions
...@@ -3,6 +3,18 @@ from pygame import locals ...@@ -3,6 +3,18 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,12 +34,15 @@ index = 0 ...@@ -22,12 +34,15 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 road_x = 0
rect.y = 500 - rect.height time=0
rode_x=0
bg_x=0 # 创建障碍物
#obstacle = Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,7 +67,6 @@ while True: ...@@ -52,7 +67,6 @@ while True:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -60,26 +74,29 @@ while True: ...@@ -60,26 +74,29 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
if bg_x==-1000: bg_x -= 1
bg_x=0 if bg_x<=-1000:
else: bg_x = 0
bg_x-=2 screen.blit(background, (bg_x, 0))
screen.blit(background, (bg_x , 0)) # 远处背景 road_x -= 8
if rode_x==-1000: if road_x<=-1000:
rode_x=0 road_x = 0
else: screen.blit(road, (road_x, 500))
rode_x-=10
screen.blit(road, (rode_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if rect.x <= 0-rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 r=random.randint(0,100)
obstacle = random.choice([bush,stone,cacti]) if r>40:
rect = obstacle.get_rect() obstacle=Block(bush,cacti,stone)
rect.x = 1000 block_list.add(obstacle)
rect.y = 500 - rect.height time=0
rect.x -= 10 # ++++++++++++++++++++++
screen.blit(obstacle, (rect.x, rect.y)) for a in block_list:
a.rect.x-=8
screen.blit(a.image, (a.rect.x ,a.rect.y))
if a.rect.x<=0-a.rect.width:
a.kill()
# ++++++++++++++++++++++
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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