Commit 8614caa0 by BellCodeEditor

save project

parent af1baf82
Showing with 14 additions and 30 deletions
...@@ -22,29 +22,12 @@ index = 0 ...@@ -22,29 +22,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
class Block(pygame.sprite.Sprite): rect = obstacle.get_rect()
def __init__ (self,image1,image2,image3): rect.x = 1000
super().__init__() rect.y = 500 - rect.height
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
obstacle=Block(bush,stone,cacti)
road_x=0 road_x=0
background_x=0 background_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -91,13 +74,14 @@ while True: ...@@ -91,13 +74,14 @@ while True:
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物 # 创建障碍物对象
obstacle = Block(bush,cacti,stone) obstacle = random.choice([bush,stone,cacti])
obstacle.rect.x-=8 rect = obstacle.get_rect()
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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