Commit 7ffa562e by BellCodeEditor

save project

parent 97f81672
Showing with 14 additions and 7 deletions
...@@ -5,10 +5,15 @@ import random ...@@ -5,10 +5,15 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super()._init_() super().__init__()
self.image = random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -30,7 +35,7 @@ jumpState = "runing" ...@@ -30,7 +35,7 @@ jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
obstacle = Block() obstacle = Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -75,9 +80,10 @@ while True: ...@@ -75,9 +80,10 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# 创建障碍物对象 # 创建障碍物对象
if obstacle.rect.x <= 0-obstacle.rect.wid if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block([bush,stone,cacti]) obstacle = Block(bush,stone,cacti)
screen.blit(obstacle,image, ((obstacle.rect.x,obstacle.rect.y)) obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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