Commit 6e17cbaf by BellCodeEditor

save project

parent 57f2e4cc
Showing with 26 additions and 9 deletions
...@@ -9,7 +9,13 @@ class Block(pygame.sprite.Sprite): ...@@ -9,7 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=400
self.rect.y=150
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -34,7 +40,9 @@ x=0 ...@@ -34,7 +40,9 @@ x=0
b=0 b=0
pp=0 pp=0
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
mm=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -43,27 +51,30 @@ while True: ...@@ -43,27 +51,30 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if mm==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
x-=8 x-=8
if x<-1000: if x<-1000:
...@@ -73,7 +84,7 @@ while True: ...@@ -73,7 +84,7 @@ while True:
b=0 b=0
screen.blit(background, (b, 0)) # 远处背景 screen.blit(background, (b, 0)) # 远处背景
screen.blit(road, (x, 500)) # 路 screen.blit(road, (x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image,(150, wukong.rect.y)) # 悟空
pp+=1 pp+=1
if pp>=60: if pp>=60:
pp=0 pp=0
...@@ -85,7 +96,13 @@ while True: ...@@ -85,7 +96,13 @@ while True:
pp_sprit.rect.x-=8 pp_sprit.rect.x-=8
screen.blit(pp_sprit.image,(pp_sprit.rect.x,pp_sprit.rect.y)) screen.blit(pp_sprit.image,(pp_sprit.rect.x,pp_sprit.rect.y))
if pp_sprit.rect.x <= 0-pp_sprit.rect.width: if pp_sprit.rect.x <= 0-pp_sprit.rect.width:
pp_sprit.kill() # 障碍物消失 pp_sprit.kill()
if pygame.sprite.collide_rect(wukong,pp_sprit):
nn=pygame.image.load('gameover.png')
screen.blit(nn,(400,200))
mm=False
# 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
# 刷新画面 # 刷新画面
......
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