Commit 6a2b597e by BellCodeEditor

save project

parent a62dbefe
Showing with 22 additions and 19 deletions
...@@ -3,14 +3,19 @@ from pygame import locals ...@@ -3,14 +3,19 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image = random.choice([image1,image2,image3]) # 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -29,12 +34,13 @@ index = 0 ...@@ -29,12 +34,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(stone,cacti,bush)
road_x=0 bg_x = 0
road_y=500 road_x = 0
bg_x=0
bg_y=0 # 创建障碍物
obstacle = Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -66,20 +72,17 @@ while True: ...@@ -66,20 +72,17 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
road_x-=8 bg_x -= 1
if road_x<=-1000:
road_x=0
bg_x-=8
if bg_x<=-1000: if bg_x<=-1000:
bg_x=0 bg_x = 0
screen.blit(background, (bg_x, 0))
screen.blit(background, (bg_x ,bg_y)) # 远处背景 road_x -= 8
screen.blit(road, (road_x,road_y)) # 路 if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width:
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 obstacle = Block(bush,cacti,stone)
# 创建障碍物对象
obstacle = Block(stone,cacti,bush)
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
......
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