Commit 65fd8255 by BellCodeEditor

save project

parent d8799f06
Showing with 17 additions and 3 deletions
...@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +11,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
block_list=pygame.sprite.Group()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,6 +33,7 @@ jumpState = "runing" ...@@ -32,6 +33,7 @@ jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0
obstacle = Block(bush, stone, cacti) obstacle = Block(bush, stone, cacti)
...@@ -75,13 +77,24 @@ while True: ...@@ -75,13 +77,24 @@ while True:
road_x=0 # 远处背景 road_x=0 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image ,(prop.rect.x, prop.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if prop.rect.x <= 0-prop.rect.width:
prop.kill() # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image ,(obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(9999999999999999999999999999999999999999999999999999999999999) FPS.tick(9999999999999999999999999999999999999999999999999999999999999)
\ No newline at end of file
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