Commit 65e1f45b by BellCodeEditor

save project

parent 662159b9
Showing with 21 additions and 6 deletions
...@@ -32,6 +32,8 @@ t = 30 ...@@ -32,6 +32,8 @@ t = 30
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 10
block_list = pygame.sprite.Group
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -72,11 +74,23 @@ while True: ...@@ -72,11 +74,23 @@ while True:
screen.blit(road,(road_x,500)) # 路 screen.blit(road,(road_x,500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = Block(bush,stone,cacti) # obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8 # obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) # screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(1000000) FPS.tick(1000000)
time += 1
if time <= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment