Commit 5c4d8851 by BellCodeEditor

save project

parent b4b16a28
Showing with 20 additions and 8 deletions
...@@ -31,8 +31,9 @@ index = 0 ...@@ -31,8 +31,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time=0
#aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -74,13 +75,23 @@ while True: ...@@ -74,13 +75,23 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 #if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) #aa=Block(bush,cacti,stone)
aa.rect.x -= 25 #aa.rect.x -= 25
time+=1
if time>=60:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) time=0
num=random.randint(0,50)
if num>20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
sprite.rect.x-=25
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
#screen.blit(aa.image, (aa.rect.x, aa.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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