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Commit
5b4f8a89
authored
Oct 17, 2021
by
BellCodeEditor
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parent
8332ebe5
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1 changed file
with
28 additions
and
19 deletions
my_game.py
my_game.py
View file @
5b4f8a89
...
@@ -4,11 +4,16 @@ import random
...
@@ -4,11 +4,16 @@ import random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Block
(
pygame
,
sprite
.
sprite
)
:
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
l
,
image2
,
imag
3
):
def
__init__
(
self
,
image
1
,
image2
,
image
3
):
super
()
.
__init__
()
super
()
.
__init__
()
# 创建一个窗口
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
.
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -29,10 +34,12 @@ jumpState = "runing"
...
@@ -29,10 +34,12 @@ jumpState = "runing"
t
=
30
t
=
30
road_x
=
0
road_x
=
0
background_x
=
0
background_x
=
0
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
obstacle
=
Block
(
bush
,
stone
,
cacti
)
rect
.
x
=
1000
# obstacle = random.choice([bush, stone, cacti])
rect
.
y
=
500
-
rect
.
height
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -75,14 +82,16 @@ while True:
...
@@ -75,14 +82,16 @@ while True:
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
obstacle
=
Block
(
bush
,
stone
,
cacti
)
rect
=
obstacle
.
get_rect
()
# obstacle = random.choice([bush,stone,cacti])
rect
.
x
=
1000
# rect = obstacle.get_rect()
rect
.
y
=
500
-
rect
.
height
# rect.x = 1000
rect
.
x
-=
8
# rect.y = 500 - rect.height
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
...
@@ -2039,7 +2048,6 @@ while True:
...
@@ -2039,7 +2048,6 @@ while True:
、
...
@@ -6092,7 +6100,6 @@ while True:
...
@@ -6092,7 +6100,6 @@ while True:
‘
0
...
@@ -6179,4 +6186,6 @@ while True:
...
@@ -6179,4 +6186,6 @@ while True:
;
\ No newline at end of file
\ No newline at end of file
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