Commit 5b4f8a89 by BellCodeEditor

save project

parent 8332ebe5
Showing with 28 additions and 19 deletions
......@@ -4,11 +4,16 @@ import random
pygame.init() # 初始化
class Block(pygame,sprite.sprite)
def __init__(self,imagel,image2,imag3):
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 创建一个窗口
self.image= random.choice([image1,image2.image3])
self.image= random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -29,10 +34,12 @@ jumpState = "runing"
t = 30
road_x= 0
background_x =0
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle=Block(bush,stone,cacti)
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -75,14 +82,16 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width:
# 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle=Block(bush,stone,cacti)
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
......@@ -2039,7 +2048,6 @@ while True:
......@@ -6092,7 +6100,6 @@ while True:
0
......@@ -6179,4 +6186,6 @@ while True:
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