Commit 540d85b2 by BellCodeEditor

save project

parent 17c038f9
Showing with 59 additions and 37 deletions
...@@ -3,16 +3,29 @@ from pygame import locals ...@@ -3,16 +3,29 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,ima1,ima2,ima3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.ima = random.choice([ima1,ima2,ima3]) # 加载障碍物的图片
self.rect = self.ima.get_rect() self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -31,13 +44,12 @@ index = 0 ...@@ -31,13 +44,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
background_x = 0 bg_x = 0
block_list = pygame.sprite.Group()
time = 0 time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -49,54 +61,63 @@ while True: ...@@ -49,54 +61,63 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 wukong.rect.y = y
t -= 1.5
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 wukong.rect.y = y
t += 1.5
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (background_x, 0)) # 远处背景 bg_x -= 1
background_x -= 1 if bg_x<=-1000:
if background_x < -1000: bg_x = 0
background_x = 0 screen.blit(background, (bg_x, 0)) # 远景
screen.blit(road, (road_x, 500)) # 路
road_x -= 8 road_x -= 8
if road_x < -1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 1: if time >= 60: # 创建障碍物精灵
time = 0 time = 0
mum = random.randint(0,50) num = random.randint(0,50)
if mum > 40: if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失 if sprite.rect.x <= 0-sprite.rect.width:
# 创建障碍物对象 sprite.kill()
obstacle = random.choice([bush,stone,cacti]) if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
rect = obstacle.get_rect() gameover = pygame.image.load('gameover.png') # 游戏结束
rect.x = 1000 screen.blit(gameover, (400, 200))
rect.y = 500 - rect.height gamestate = False
rect.x -= 8 else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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