Commit 4e7c57f7 by BellCodeEditor

save project

parent 2b3fd6d0
Showing with 23 additions and 10 deletions
...@@ -25,8 +25,16 @@ index = 0 ...@@ -25,8 +25,16 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) time=30
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
obstacle=Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -67,14 +75,18 @@ while True: ...@@ -67,14 +75,18 @@ while True:
l_x=0 l_x=0
screen.blit(road, (l_x, 500)) # 路 screen.blit(road, (l_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if time>=30:
# 创建障碍物对象 time=0
aa=Block(bush,cacti,stone) num=random.randint(0,50)
aa.rect.x -= 8 if num>40:
obstacle=Block(bush,stone,cacti)
block_list.add(obstacle)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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