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Commit
49ca78b9
authored
Nov 04, 2023
by
BellCodeEditor
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parent
a3aabc3d
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1 changed file
with
58 additions
and
32 deletions
my_game.py
my_game.py
View file @
49ca78b9
...
@@ -9,7 +9,15 @@ class Block(pygame.sprite.Sprite):
...
@@ -9,7 +9,15 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创 建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
FPS
=
pygame
.
time
.
Clock
()
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
...
@@ -31,7 +39,10 @@ jumpstate='runing'
...
@@ -31,7 +39,10 @@ jumpstate='runing'
t
=
30
t
=
30
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
obstacle
=
Block
(
bush
,
stone
,
cacti
)
time
=
0
gamestate
=
True
# obstacle=Block(bush,stone,cacti)
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -41,38 +52,53 @@ while True:
...
@@ -41,38 +52,53 @@ while True:
if
jumpstate
==
'runing'
:
if
jumpstate
==
'runing'
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpstate
=
'up'
jumpstate
=
'up'
if
jumpstate
==
'up'
:
wukong
=
Player
(
hero
[
index
])
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpstate
=
'down'
if
jumpstate
==
'down'
:
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpstate
=
'runing'
t
=
30
wukong
=
hero
[
index
]
if
jumpstate
==
'runing'
:
if
jumpstate
==
'runing'
:
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
if
gamestate
==
True
:
if
jumpstate
==
'up'
:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpstate
=
'down'
if
jumpstate
==
'down'
:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpstate
=
'runing'
t
=
30
# 将背景图画上去
# 将背景图画上去
bg_x
-=
1
bg_x
-=
1
if
bg_x
<=-
1000
:
if
bg_x
<=-
1000
:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
road_x
-=
8
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
time
+=
1
obstacle
=
Block
(
bush
,
stone
,
cacti
)
if
time
>=
60
:
obstacle
.
rect
.
x
-=
8
time
=
0
screen
.
blit
(
obstacle
.
image
,(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
r
=
random
.
randint
(
0
,
100
)
if
r
>
60
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
FPS
.
tick
(
60
)
\ No newline at end of file
\ No newline at end of file
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