Commit 49ca78b9 by BellCodeEditor

save project

parent a3aabc3d
Showing with 58 additions and 32 deletions
...@@ -9,7 +9,15 @@ class Block(pygame.sprite.Sprite): ...@@ -9,7 +9,15 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
# 创建一个窗口
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创 建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() FPS = pygame.time.Clock()
pygame.display.set_caption('悟空酷跑') pygame.display.set_caption('悟空酷跑')
...@@ -31,7 +39,10 @@ jumpstate='runing' ...@@ -31,7 +39,10 @@ jumpstate='runing'
t=30 t=30
road_x=0 road_x=0
bg_x=0 bg_x=0
obstacle=Block(bush,stone,cacti) time=0
gamestate=True
# obstacle=Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,38 +52,53 @@ while True: ...@@ -41,38 +52,53 @@ while True:
if jumpstate=='runing': if jumpstate=='runing':
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpstate='up' jumpstate='up'
if jumpstate=='up': wukong=Player(hero[index])
if t>0:
y-=t
t-=2
else:
jumpstate='down'
if jumpstate=='down':
if t<=30:
y+=t
t+=2
else:
jumpstate='runing'
t=30
wukong=hero[index]
if jumpstate=='runing': if jumpstate=='runing':
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
if gamestate==True:
if jumpstate=='up':
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jumpstate='down'
if jumpstate=='down':
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jumpstate='runing'
t=30
# 将背景图画上去 # 将背景图画上去
bg_x-=1 bg_x-=1
if bg_x <=-1000: if bg_x <=-1000:
bg_x=0 bg_x=0
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0))
road_x-=8 road_x-=8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong.image, (150, y))
if obstacle.rect.x<=0-obstacle.rect.width: time+=1
obstacle=Block(bush,stone,cacti) if time>=60:
obstacle.rect.x-=8 time=0
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y)) r=random.randint(0,100)
if r>60:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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