Commit 44b86e7b by BellCodeEditor

auto save

parent 555b28c8
Showing with 14 additions and 15 deletions
...@@ -4,14 +4,6 @@ import random ...@@ -4,14 +4,6 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -30,9 +22,12 @@ index = 0 ...@@ -30,9 +22,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x = 0 obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
odstacle = Block(bush,stone,cacti) rect.x = 1000
rect.y = 500 - rect.height
road_x -= 8
road_x -= 8
while True: while True:
...@@ -70,11 +65,14 @@ while True: ...@@ -70,11 +65,14 @@ while True:
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if odstacle.rect.x <= 0-odstacle.rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
odstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
odstacle.rect.x -= 8 rect = obstacle.get_rect()
screen.blit(odstacle.image,(odstacle.rect.x, odstacle.rect.y)) rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment