Commit 3f0dc432 by BellCodeEditor

save project

parent 940b9085
Showing with 11 additions and 14 deletions
...@@ -4,10 +4,10 @@ import random ...@@ -4,10 +4,10 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().init_() super().__init__()
self.image = random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
self.rect = seft.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
...@@ -33,10 +33,8 @@ t = 30 ...@@ -33,10 +33,8 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
# +++++++++++++++++++++++ # +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti]) obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -81,14 +79,13 @@ while True: ...@@ -81,14 +79,13 @@ while True:
# +++++++++++++++++++++++ # +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000
rect.y = 500 - rect.height screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(90) FPS.tick(90)
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