Commit 32ff6a5e by BellCodeEditor

save project

parent 212078a8
Showing with 90 additions and 58 deletions
...@@ -2,13 +2,27 @@ import pygame ...@@ -2,13 +2,27 @@ import pygame
from pygame import locals from pygame import locals
#from random import* #from random import*
import random import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
gamestate='True'
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -26,18 +40,26 @@ jumpState = "runing" ...@@ -26,18 +40,26 @@ jumpState = "runing"
t = 30 t = 30
road_X = 0 road_X = 0
bg_X = 0 bg_X = 0
class Block(pygame.sprite.Sprite): time=0
def __init__(self,image1,image2,image3): # class Block(pygame.sprite.Sprite):
super().__init__() # def __init__(self,image1,image2,image3):
self.image=random.choice([image1,image2,image3]) # super().__init__()
self.rect=self.image.get_rect() # self.image=random.choice([image1,image2,image3])
self.rect.x = 1000 # self.rect=self.image.get_rect()
self.rect.y = 500 - self.rect.height # self.rect.x = 1000
obstacle = Block(bush, stone, cacti) # self.rect.y = 500 - self.rect.height
# class Player(pygame.sprite.Sprite):
# def __init__(self,image):
# super().__init__()
# self.image=image
# self.rect=self.image.get_rect()
# self.rect.x=150
# self.rect.y=400
#obstacle = Block(bush, stone, cacti)
#rect = obstacle.get_rect() #rect = obstacle.get_rect()
#rect.x = 1000 #rect.x = 1000
#rect.y = 500 - rect.height #rect.y = 500 - rect.height
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -47,50 +69,60 @@ while True: ...@@ -47,50 +69,60 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
road_X-=8 #road_X-=8
if road_X<-1000: #if road_X<-1000:
road_X=0 # road_X=0
if jumpState == "up": # 起跳状态 if jumpState == 'True':
if t > 0: if jumpState == "up": # 起跳状态
y -= t if t > 0:
t -= 2 y -= t
else: t -= 2
jumpState = "down" else:
if jumpState == "down": # 降落状态 jumpState = "down"
if t <= 30: if jumpState == "down": # 降落状态
y += t if t <= 30:
t += 2 y += t
else: t += 2
jumpState = "runing" else:
t =30 jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index] # 悟空造型
if jumpState == "runing": # 跑步状态下 wukong = Player(hero[index])
index += 1 if jumpState == "runing": # 跑步状态下
if index >= 5: index += 1
index = 0 if index >= 5:
# 将背景图画上去 index = 0
bg_X-=1 # 将背景图画上去
if bg_X < -1000: bg_X-=1
bg_X = 0 if bg_X <= -1000:
screen.blit(background, (bg_X, 0)) # 远处背景 bg_X = 0
screen.blit(road, (road_X, 500)) # 路 screen.blit(background, (bg_X, 0))
screen.blit(wukong, (150, y)) # 悟空 road_X-=8
if road_X<=-1000:
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 road_X=0 # 远处背景
# 创建障碍物对象 screen.blit(road, (road_X, 500)) # 路
obstacle = Block(bush,stone,cacti) screen.blit(wukong.image, (150, y)) # 悟空
#rect = obstacle.get_rect() time+=1
#rect.x = 1000 if time>=60:
#rect.y = 500 - rect.height time=0
obstacle.rect.x -= 8 n=random.randint(0,50)
screen.blit(obstacle.image, (obstacle.rect.x,obstacle. rect.y)) if n>20:
obstacle = Block(bush, stone, cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
# 刷新画面 if sprite.rect.x <= 0-sprite.rect.width:
pygame.display.update() sprite.kill()
FPS.tick(60) #if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
\ No newline at end of file # 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
#obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x,obstacle. rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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