Commit 2a10079f by BellCodeEditor

save project

parent 2bf41000
Showing with 28 additions and 12 deletions
...@@ -30,10 +30,13 @@ index = 0 ...@@ -30,10 +30,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) time=0
rect = obstacle.get_rect() num=0
rect.x = 1000 # obstacle = random.choice([bush, stone, cacti])
rect.y = 500 - rect.height # rect = obstacle.get_rect()
block_list=pygame.sprite.Group()
# rect.x = 1000
# rect.y = 500 - rect.height
background_x=0 background_x=0
road_x=0 road_x=0
while True: while True:
...@@ -77,14 +80,26 @@ while True: ...@@ -77,14 +80,26 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 # if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) # obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect() # rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
rect.x -= 8 time+=1
screen.blit(obstacle, (rect.x, rect.y)) if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
#sprite.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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