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Commit
25224e67
authored
Dec 25, 2021
by
BellCodeEditor
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parent
5234793b
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1 changed file
with
38 additions
and
12 deletions
my_game.py
my_game.py
View file @
25224e67
...
...
@@ -9,7 +9,13 @@ class Java(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
class
player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
W
):
super
()
.
__init__
()
self
.
image
=
W
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"Minecraft"
)
...
...
@@ -27,10 +33,13 @@ index = 0
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
Java
(
bush
,
stone
,
cacti
)
#obstacle = Java(bush, stone, cacti)
obstacle_list
=
pygame
.
sprite
.
Group
()
road_x
=
0
background_x
=
0
ed
=
8
time
=
0
gamestate
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -64,36 +73,52 @@ while True:
ed
=
1000
if
event
.
key
==
locals
.
K_w
:
ed
=
10000
if
gamestate
==
True
:
wukong
=
player
(
hero
[
index
])
if
jumpState
==
"runing"
:
index
+=
1
if
index
>=
5
:
index
=
0
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
index
+=
1
if
index
>=
5
:
index
=
0
background_x
-=
3
screen
.
blit
(
background
,
(
background_x
,
0
))
road_x
-=
ed
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
if
road_x
<
-
1000
:
road_x
=
0
if
background_x
<
-
1000
:
background_x
=
0
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
obstacle
=
Java
(
bush
,
stone
,
cacti
)
obstacle
.
rect
.
x
-=
ed
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Java
(
stone
,
cacti
,
bush
)
obstacle_list
.
add
(
obstacle
)
for
o
in
obstacle_list
:
o
.
rect
.
x
-=
ed
screen
.
blit
(
o
.
image
,
(
o
.
rect
.
x
,
o
.
rect
.
y
))
if
o
.
rect
.
x
<=
0
-
o
.
rect
.
width
:
o
.
kill
()
# 障碍物消失
if
pygame
.
sprite
.
collide_rect
(
wukong
,
o
):
g
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
g
,
(
400
,
200
))
gamestate
=
False
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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