Commit 24c04a63 by BellCodeEditor

save project

parent 60843216
Showing with 88 additions and 0 deletions
......@@ -2,6 +2,94 @@ import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Blok(pygame.sprite.sprite):
def _init_(self,imae1,imae2,imae3):
super()._init_()
self.imae = random.choice([imae1,imae2,imae3])
self.imae = self.imae.get_rect()
self.rect.x = 1000
self.rect.y = 500-([imae1,imae2,imae3])
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
# +++++++++++++++++++++++
bg_x = 0
road_x = 0
# +++++++++++++++++++++++
obstacle = Blo.choice([bush, stone, cacti])
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Blok.choice([bush,stone,cacti])
rect = obstacle.get_rect()
obstacle.x
screen.blit(obstacle) (obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)import pygame
from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......
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