Commit 240fec8e by BellCodeEditor

save project

parent 56e84c7d
Showing with 91 additions and 52 deletions
...@@ -2,14 +2,29 @@ import pygame ...@@ -2,14 +2,29 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
pygame.init() # 初始化 # 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def _init_(self,image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -29,13 +44,15 @@ index = 0 ...@@ -29,13 +44,15 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
aa=Block(bush,cacti,stone)
obstacle = Block(bush,cacti,stone) gamestst = True
block_list = pygame.sprite.Group()
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -47,49 +64,71 @@ while True: ...@@ -47,49 +64,71 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 wukong = Player(hero[index])
if t > 0: if jumpState == 'runing':
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
bg_x -=2 if gamestst == True:
if bg_x <-1000: if jumpState == "up": # 起跳状态
bg_x=0 if t > 0:
screen.blit(background, (bg_x, 0)) # 远处背景 y -= t
road_x -=8 wukong.rect.y = y
if road_x <-1000: t -= 2
road_x=0 else:
screen.blit(road, (road_x, 500)) # 路 jumpState = "down"
screen.blit(wukong, (150, y)) # 悟空 if jumpState == "down": # 降落状态
if t <= 30:
time += 1 y += t
if time >= 60: wukong.rect.y = y
time = 0 t += 2
num = random.randint(0,50) else:
if num > 20: jumpState = "runing"
obstacle = Block(bush,cacti,stone) t =30
block_list.add(obstacle)
for sprite in block_list: # 悟空造型
sprite.rect.x -= 8 wukong = Player(hero[index])
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) if jumpState == "runing": # 跑步状态下
if sprite.rect.x <= 0-sprite.rect.width: index += 1
sprite.kill() if index >= 5:
# 刷新画面 index = 0
pygame.display.update() # 将背景图画上去
FPS.tick(60) bg_x -= 1
\ No newline at end of file if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1
if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.pog')
screen.blit(pygame,(400,200))
gamestst = False
# print(len(block_list))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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