Commit 1e38f490 by BellCodeEditor

save project

parent cc1ce0ed
Showing with 61 additions and 22 deletions
...@@ -2,7 +2,7 @@ import pygame ...@@ -2,7 +2,7 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Black(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
#加载图片 #加载图片
...@@ -10,9 +10,20 @@ class Black(pygame.sprite.Sprite): ...@@ -10,9 +10,20 @@ class Black(pygame.sprite.Sprite):
#根据障碍物位图的高度设置矩形 #根据障碍物位图的高度设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
#障碍物绘制坐标 #障碍物绘制坐标
self.rect_x = 1000 self.rect.x = 1000
self.rect_y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
#加载图片
self.image = image
#根据障碍物位图的高度设置矩形
self.rect = self.image.get_rect()
#障碍物绘制坐标
self.rect.x = 150
self.rect.y = 400
block_list = pygame.sprite.Group()
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -29,17 +40,23 @@ hero = [pygame.image.load('hero1.png'), ...@@ -29,17 +40,23 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
wukong = Player(hero[index])
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 34
#obstacle = random.choice([bush, stone, cacti]) #obstacle = random.choice([bush, stone, cacti])
obstacle = Black(stone,bush,cacti) #obstacle = Black(stone,bush,cacti)
#rect = obstacle.get_rect() #rect = obstacle.get_rect()
block_list = pygame.sprite.Group()
# rect.x = 1000 # rect.x = 1000
# rect.y = 500 - rect.height # rect.y = 500 - rect.height
road_x = 0 road_x = 0
ground_x = 0 ground_x = 0
time = 0
num = 0
gamestart = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -50,27 +67,32 @@ while True: ...@@ -50,27 +67,32 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestart == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 34:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =34
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
#路 #路
road_x -= 8 road_x -= 8
...@@ -82,17 +104,33 @@ while True: ...@@ -82,17 +104,33 @@ while True:
ground_x = 0 ground_x = 0
screen.blit(background, (ground_x, 0)) # 远处背景 screen.blit(background, (ground_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestart = False
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# # obstacle = random.choice([bush,stone,cacti])
# # rect = obstacle.get_rect()
# obstacle = Block(stone,cacti,bush)
# obstacle.rect.x = 1000
# obstacle.rect.y = 500 - obstacle.rect.height
if obstacle.rect_x <= 0-obstacle.rect.width: # 障碍物消失 # sprite.rect.x -= 8
# 创建障碍物对象 # screen.blit(obstacle.image, (obstacle.rect_x, obstacle.rect_y))
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
obstacle = Black(stone,cacti,bush)
obstacle.rect_x = 1000
obstacle.rect_y = 500 - obstacle.rect.height
obstacle.rect_x -= 8
screen.blit(obstacle.image, (obstacle.rect_x, obstacle.rect_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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